I had the opportunity to play in Zzarchov's Neoclassical Geek Revival game as part of ConstantCon on Monday night. Despite the fact I was exhausted from what's probably another attempt by my sinuses to kill me, I played for about three hours with the group and had a wonderful time. I'm intrigued by NGR's magic system: it allows for a great deal of customisation and personalisation and I'm studying it as a possible model on which to build a magic system in my own game. I get so bored with the standard B/X or BECMI spell lists. Everyone and his brother is familiar with Magic Missile or Sleep. NGR's system allows these simple spells to leap out and live, to be colourful and unique to each spellcaster. And Zzarchov's encouragement of the use of Vancian spell names only adds to the awesomeness.
Creating my character on the fly - adding skills and things on the spur of the moment - was something I'm not used to, as my group has played predominately 2nd Edition Skills and Powers for some time now. Refreshing, but left me stumbling a bit. I'll grow into it.
I'm definitely going to make it a priority to make it to this game every week.