I’ve placed a city
on my fledgling map and chosen the unusual name of Illi Pesch
(pronounced Eel-ee Pesk) for it. It sits at the mouth of a river,
but also at the edge of a cliff, so a waterfall is part of its
design. I figured the docks area would need some kind of lift or
other transport system in order to get people and/or goods up to the
city itself. So there’s a system of lifts and pulleys for moving
ships from the sea below to the trading docks. Huge beasts pull at a
power wheel to operate the lifts. In addition, giant dragonflies,
charmed by a powerful wizards organisation, flit down to fetch
cargoes from particularly wealthy or well-connected trade vessels who
arrange for the service.
Another of the
symbols of Illi Pesch is its collection of spiral towers. Inspired
by the spiral cities in the module X6 Quagmire, these white towers
cluster at the center of the city and house its bureaucratic heart.
The central tower is black, and is the home of the Black Queen, the
mysterious ruler of Illi Pesch. No one knows who she is, where she
comes from, or what she looks like. Or at least if they do know,
they're not telling. People don't seem to mind being under the rule
of an enigmatic shadow as long as there's food on the table.
I don't want to get
too heavily into the politics of the region, at least from a human
standpoint, just yet. I pondered having Illi Pesch be a city-state.
The little map I've drawn shows it as the only bastion of human
civilisation in the region, though the scale is quite small. It's
possible to reach every point of interest from Illi Pesch in two
days' foot travel. There might be more human civilisation just off
the edge of my map.
The river is,
necessarily, a feature of the city, as the city was built around it.
It flows through the heart of the city and forms a natural moat for
the Black Tower.
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